using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SFML;
using SFML.Graphics;
using SFML.Window;
namespace Gemuzzle
{
partial class Program
{
static void Main(string[] args)
{
Framework.Init();
while (Framework.mStatus == true)
{
switch (Framework.mGamestate)
{
case eGamestates.INTRO:
Intro();
break;
case eGamestates.MAINMENU:
Mainmenu();
break;
case eGamestates.INGAME:
Ingame();
break;
case eGamestates.HIGHSCORE:
Highscore();
break;
case eGamestates.OUTRO:
Outro();
break;
case eGamestates.END:
End();
break;
}
}
Framework.Destroy();
}
}
}