local group_sound_file = {
["DanceDanceRevolution"] = "soundfile_1",
["DDR 2ndMIX"] = "soundfile_2",
["DDR 3rdMIX"] = "soundfile_3",
--- you may add here as many as you like
};
CodeMessageCommand=function(self,params)
local player = params.PlayerNumber;
if not GAMESTATE:IsHumanPlayer(player) then return end
if params.Name == "Start" then
local mw = SCREENMAN:GetTopScreen():GetMusicWheel();
local mwiType = ToEnumShortString(mw:GetSelectedType());
local curSection = mw:GetSelectedSection();
local mwiExpanded = GAMESTATE:GetExpandedSectionName();
if mwiType == "Section" then
if curSection == mwiExpanded and group_sound_file[mwiExpanded] then
SOUND:PlayOnce( THEME:GetPathS("_sound", "effects/" .. group_sound_file[mwiExpanded] .. ".mp3") )
end
end
end
end;